Senin, 04 Februari 2019

Volo's Guide to Monsters Free Pdf

ISBN: 0786966017
Title: Volo's Guide to Monsters Pdf
Author: Wizards RPG Team
Published Date: 2016-11-15
Page: 224
Immerse yourself in monster lore in this supplement for the world’s greatest roleplaying game
 
This is NOT just another Monster Manual! Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.
· A deep dive into the lore behind some of D&D’s most popular and iconic monsters
· Dozens of monsters new to the fifth edition to include in your epic adventures
· New playable races to allow you to build characters to fit nearly any type of story in your D&D game.
 
The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille.  Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.
 
Research has never been so dangerous!

Great book with a good information on Monster Races. The book is laid out in 3 section with the first section giving the DM insight into the a number of different monster races such as Beholders, Giants, Gnolls, Goblin races, Mind Flayers and Yuan-Ti. The next section gives several new player races such as Aasimar, Goliath, Lizardfolk, Tabaxi and my new favorite the Kenku. While the last section has stats for a bunch of new monsters related to the races detailed in the front of the book and some new NPC types. As with all Wizard of the Coast books the art work is great. I really like the Monster Lore section, I used the Goblinoid background to expand the Hobgoblin Empire and Yuan-Ti's that I was using already using in my campaign. I also like some of the insights like monster tactics. This is a great book for your D&D library and I hope future editions will expand out some of the other races that couldn't make this edition.My new favorite 5E book Volo's Guide To Monsters is now, without a doubt, my new favorite 5E book. Part 1 contains a LOT of in-depth information about some of D&D's most notable adversaries: Beholders, Giants, Mind Flayers, and others. The second part contains new racial options for players; IIRC, some of these were presented in other books, but it is nice to have them collected in one place. The rest of the book has a bestiary of new creatures, great and small, as well as some "plug and play" NPCs.For the DM, this book is a treasure trove; I tend to buy 5E books for inspiration, and don't really play pre-generated campaigns, and VGtM is helping me take the campaign I'm running in some exciting new directions (at least, for me). Also, I'm all about giving players more options, so the new player races are also extremely interesting to me. I don't know how much I'll use the pre-gen NPCs, but they're handy to have, just in case.One of my favorite things about the book is the chief conceit of its design. Peppered throughout the book are comments of Volothamp Geddarm (the "Volo" of the title) and the archmage Elminster Aumar. These little side notes add a lot to the flavor of the book, and help the reader immerse him/herself in the world.EDIT: Another thing I like about this book that I just discovered is that the index of the book has monsters sorted by challenge rating and sorted by location. So, if you're hunting for creatures in, say, the Underdark, it's extremely easy to find them in the book. Nice addition!Xanthar, clearly doesn’t know everything... Arrived today in absolutely perfect condition, I’ve noticed a few negative reviews here and there and think it’s less of a knock on Wizard’s of the Coast & Amazon, and more of a case of in unluck of the draw.For the book itself, content wise, I love the new races even if they are a little on the basic side design wise (I felt they could’ve spaced them out better and made each new race page closer to players handguude layout where you have a big gorgeous illustration followed by their name in big print spaced out away from the next races, instead it reads with slightly bigger print, illustrations sometimes on the next page, all sort of run into one another. In short, it’s somewhere between a strait up list and what the player handbook does with the core races. Maybe that’s a minor complaint but that did bother me, enough to write this blurb.)Otherwise, still very happy with this book and happy to have it in my collection.

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